awesome game, but maybe add some enemys that can grapple u like in your other games, would make the gameplay a bit more intresting. but i love the different weapon types a lot
I fuckin love the artstyle and Im very excited for what is to come with this, but I was curious, would there be any like actual in game horny animations, or just game over screens? Even if the in game stuff was like "Oh Im defeated" and then horny, then gameover.
As far as I know from Linux testers, the game runs fine on Wine/Proton. I'd rather not try developing a separate linux build of the game, it wouldn't be a wise use of my time.
Edit: Judging by your other comments, and the fact you (apparently) aren't already aware of this... Maybe you shouldn't be using Linux.
I was aware of this, I just have more luck with native ports and I think promoting Linux as a standard OS is very important. Either way thanks for the unwarranted passive-aggressiveness, wasn't aware you're still a needlessly vindictive asshole
Fantastic, super looking forward to seeing future updates, but is there any way to rewatch the boss cutscenes without replaying the entire game? Edit: nevermind, I was blind to the fact there was a scene viewer.
Absolutely enjoyed the games artstyle in action, the metroidvania exploration was great starting off here, the world you built here I also enjoyed especially the village level.. Plus the highlight being the dirty talk done during the scenes which i wont spoil here.
This game definitely has room for expansion, as someone who is into impreg + lactation. all the breeding innuendos in game make me think, will there be ovum fertilization popups for defeats or successes maybe? I'd personally like it but I get its not for everyone.
I know the game is just starting off and if you can't answer the question right now that's fine or another reason such as including it could be much extra work or you'd rather not have it at all, so on.
There will be no variations on scenes (Defeat/Success, Sub/Dom, etc.) I thought about having some kind of internal scene while doing Simasix's animations, one where his sperm would fuck and replace Zarok's, but I felt like it was too "goofy" and out of place considering how "grounded" the scenes were becoming.
I guess there is that and it would be a little goofy, I was mainly thinking on just a still image popup. I do see how much extra work that would be so i understand. The game is solid so I am going to follow regardless. Best wishes.
A few bits of constructive feedback from when I played at launch:
Camera is a bit nauseating. It seems to detach from the player based on player velocity, but when sprinting and turning around, it jerks around a ton. Could use tweaking
I saw a LOT of stuttering. My PC is pretty beastly, but idk if it's a global thing or due to something specific with my configuration.
Game crashed/softlocked a lot on certain upwards level transitions
Running from a save room to the bosses if you die is made a bit less interesting given that all the enemies you killed don't seem to respawn very easily.
This is a general gripe with lots of h-games, but it's annoying when you don't know whether an enemy/area has a defeat scene or not, so you have to just die to check, and then there's no new scene, and you're sad. Hard to communicate naturally, but would be good to say there's simply one defeat scene per named area, or some better method.
To be honest, I didn't want to have defeat scenes whatsoever, hence the lack of focus on them. I'm not sure how it'd be conveyed that there aren't multiple scenes per enemy or anything - though that assumes you're playing with meta-knowledge of Thirstchasm or games that came after it...
Edit: The crash you're experiencing is only in v0.1.0. I pushed 0.1.1 yesterday specifically to address it and a few others.
achei muito bom o jogo, as cenas de sexo então ficaram lindas igual as splash arts nas falas, aquilo ficou impecável, e os personagens ficaram tão incríveis. espero a atualização desse jogo.
Personally I'd prefer either the first or second hit knocking down the player for a sprite sexual animation. The Game Over or Boss defeat only stuff is a little lacking in my opinion. The freeing and boss defeat scenes were decent enough.
You really stepped up your game with the animations on this one. I'm surprised by the lack of gay considering your other games. This one definitely seems the most polished. Really looking forward to see how great this becomes.
Pretty fun game, However im unable to progress through the forest after the save area because whenever i break an object or kill an enemy it breaks the game generating an item drop error.
my guess the downvotes are not related to your message at all rather an attempt to spite in anyway possable by some people who just dont like the artist. standard shitstir'er stuff
The first boss fight feels terrible. Just 2 taps you with a fight that feels more mashy than anything skillful. Then there's the controls which z,x may have been okay for a Zelda like combat, in a 2D platformer z,x are terrible choices. game would be cool on controller though. The graphics and frame rate is steady and great, the weapons themselves are cool. the enemies seem to jump down and do nothing, the ai needs a few more braincells.
Overall great so far only problem I have is that I feel like some of the scythe guys are pretty hard to get to without losing half my hp I think a long cooldown dodge that requires good timing would be a nice addition to be able to more easily gap close against some enemies
I'll consider something like this for the next major build, to be honest it does feel like it's missing a decent evasion mechanic. Especially against the bosses, which have windup attacks that'd feel better if you could backstep or roll through them...
I haven't even downloaded the game, but I can tell from the screenshots and design that it's going to be amazing. I didn't expect any new 18+ games from you, but once again you pleasantly surprised me. Thanks!
Great game like the one before and i cant wait for the end product.
I have the same problem the game crashes or freeze when i try to go back from the waterfall region to the previous one. It doesnt matter which way i try.
What a great game! I've enjoy it a lot so far, the platforming, combat mechanics, enemy and scene designs are so well done. I was a little sad when saw that Naomi was only female cuz I was looking forward a futa option but it's understandable that you chose to not add that due to the amount of work that'd be for you, nevertheless, the character felt so nice to play and got to enjoy every single bit of the game. Only issue I had was the sometimes the game either crashed or got stuck loading the next area further in the game, after the first boss, every time I jumped up to go back to a previous area, I had those issues, had to force-close the game and reopen it to be able to continue. Got to finish it by evading going up, doing some side missions on the upper areas before continuing further down. Aside that issue, the rest is purrfect and I can't wait to play more of this. 100% sure that I'll buy it whenever you get it on Steam, like the case of Tailbound. Wish you the best and hope you can keep going with this project!
Thank you! I wanted to take a break today... But, a lot are reporting the same issue with room transitions (Not sure how I didn't run into those) so I'll look into pushing a fix today. No rest for the wicked, huh?
I like the artstyle + its a Metroidvania. I will check out this game, I also saw you made tailbound interesting! Plus, reading the intro the one thing that caught my eyes was "produce a warrior heir" Does that mean what I think it means? (rubbing hands) When I'm done playing I'll make another comment soon for feedback.
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awesome game, but maybe add some enemys that can grapple u like in your other games, would make the gameplay a bit more intresting. but i love the different weapon types a lot
I fuckin love the artstyle and Im very excited for what is to come with this, but I was curious, would there be any like actual in game horny animations, or just game over screens? Even if the in game stuff was like "Oh Im defeated" and then horny, then gameover.
Hope to see some Latex/Goo/Rubber Creatures and mechanics for them hehehehe, looks amazing so far!
I feel this is missing a dodge button and a bit more stamina otherwise this game is great
ART 10/10
Gameplay 7/10
this is wonderful. I really hope development is going well for you, because this is awesome <3
As far as I know from Linux testers, the game runs fine on Wine/Proton. I'd rather not try developing a separate linux build of the game, it wouldn't be a wise use of my time.
Edit: Judging by your other comments, and the fact you (apparently) aren't already aware of this... Maybe you shouldn't be using Linux.
I was aware of this, I just have more luck with native ports and I think promoting Linux as a standard OS is very important. Either way thanks for the unwarranted passive-aggressiveness, wasn't aware you're still a needlessly vindictive asshole
u should use a Virtual box it lets you use other operating systems on a pc
I'm on Manjaro and it runs just fine. If you are already using wine/proton then try another emulator. Otherwise, spin up a VM and use that.
Amazing game, would love to see the full game
Great game!
Fantastic, super looking forward to seeing future updates, but is there any way to rewatch the boss cutscenes without replaying the entire game? Edit: nevermind, I was blind to the fact there was a scene viewer.
The scene gallery is on the main menu.
Love it!
NO WAY dude, you’re not dead? Thats cool
Do you have an email or address to send you a private message?
another banger as usual
naomi is so cute!
The animation and dots are of high quality and very good!
Looking forward to the completion of the project!
How do i open chests? it wont let me
Absolutely enjoyed the games artstyle in action, the metroidvania exploration was great starting off here, the world you built here I also enjoyed especially the village level.. Plus the highlight being the dirty talk done during the scenes which i wont spoil here.
This game definitely has room for expansion, as someone who is into impreg + lactation. all the breeding innuendos in game make me think, will there be ovum fertilization popups for defeats or successes maybe? I'd personally like it but I get its not for everyone.
I know the game is just starting off and if you can't answer the question right now that's fine or another reason such as including it could be much extra work or you'd rather not have it at all, so on.
There will be no variations on scenes (Defeat/Success, Sub/Dom, etc.) I thought about having some kind of internal scene while doing Simasix's animations, one where his sperm would fuck and replace Zarok's, but I felt like it was too "goofy" and out of place considering how "grounded" the scenes were becoming.
I guess there is that and it would be a little goofy, I was mainly thinking on just a still image popup. I do see how much extra work that would be so i understand. The game is solid so I am going to follow regardless. Best wishes.
Game was pretty dope. The art is phenomenal.
A few bits of constructive feedback from when I played at launch:
Excited to see where this goes!
To be honest, I didn't want to have defeat scenes whatsoever, hence the lack of focus on them. I'm not sure how it'd be conveyed that there aren't multiple scenes per enemy or anything - though that assumes you're playing with meta-knowledge of Thirstchasm or games that came after it...
Edit: The crash you're experiencing is only in v0.1.0. I pushed 0.1.1 yesterday specifically to address it and a few others.
achei muito bom o jogo, as cenas de sexo então ficaram lindas igual as splash arts nas falas, aquilo ficou impecável, e os personagens ficaram tão incríveis. espero a atualização desse jogo.
Game seems to softlock frequently when jumping through and 'Up' transition.
Already pushed an update to fix that this morning.
Personally I'd prefer either the first or second hit knocking down the player for a sprite sexual animation. The Game Over or Boss defeat only stuff is a little lacking in my opinion. The freeing and boss defeat scenes were decent enough.
You really stepped up your game with the animations on this one. I'm surprised by the lack of gay considering your other games. This one definitely seems the most polished. Really looking forward to see how great this becomes.
Will it come to Steam?
Pretty fun game, However im unable to progress through the forest after the save area because whenever i break an object or kill an enemy it breaks the game generating an item drop error.
Can you post a screenshot of the error?
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_Drop:
Variable <unknown_object>.full_mag_speed(100806, -2147483648) not set before reading it.
at gml_Object_obj_Drop_Create_0
############################################################################################
gml_Object_obj_Drop_Create_0 (line -1)
gml_Script_create_drop (line -1)
gml_Object_obj_Destructible_Step_0
I hope that you will consider us being able to redo boss fights to unlock defeat scenes with the bosses personally~
There are no boss defeat scenes.
Realy enjoyed your previous games, i think this one is also gona be amazing. you go straight only game or some lgb stuff too?
nice game!
Will we get a male MC option too?
this.
i dont get why the downvotes, just dont enable it if you dont want a male mc???
my guess the downvotes are not related to your message at all rather an attempt to spite in anyway possable by some people who just dont like the artist. standard shitstir'er stuff
The first boss fight feels terrible. Just 2 taps you with a fight that feels more mashy than anything skillful. Then there's the controls which z,x may have been okay for a Zelda like combat, in a 2D platformer z,x are terrible choices. game would be cool on controller though. The graphics and frame rate is steady and great, the weapons themselves are cool. the enemies seem to jump down and do nothing, the ai needs a few more braincells.
Seconded, this game could really use controller support
https://joytokey.net/en/download
Overall great so far only problem I have is that I feel like some of the scythe guys are pretty hard to get to without losing half my hp I think a long cooldown dodge that requires good timing would be a nice addition to be able to more easily gap close against some enemies
I'll consider something like this for the next major build, to be honest it does feel like it's missing a decent evasion mechanic. Especially against the bosses, which have windup attacks that'd feel better if you could backstep or roll through them...
I haven't even downloaded the game, but I can tell from the screenshots and design that it's going to be amazing. I didn't expect any new 18+ games from you, but once again you pleasantly surprised me. Thanks!
Great game like the one before and i cant wait for the end product.
I have the same problem the game crashes or freeze when i try to go back from the waterfall region to the previous one. It doesnt matter which way i try.
What a great game! I've enjoy it a lot so far, the platforming, combat mechanics, enemy and scene designs are so well done. I was a little sad when saw that Naomi was only female cuz I was looking forward a futa option but it's understandable that you chose to not add that due to the amount of work that'd be for you, nevertheless, the character felt so nice to play and got to enjoy every single bit of the game.
Only issue I had was the sometimes the game either crashed or got stuck loading the next area further in the game, after the first boss, every time I jumped up to go back to a previous area, I had those issues, had to force-close the game and reopen it to be able to continue. Got to finish it by evading going up, doing some side missions on the upper areas before continuing further down. Aside that issue, the rest is purrfect and I can't wait to play more of this. 100% sure that I'll buy it whenever you get it on Steam, like the case of Tailbound.
Wish you the best and hope you can keep going with this project!
Thank you! I wanted to take a break today... But, a lot are reporting the same issue with room transitions (Not sure how I didn't run into those) so I'll look into pushing a fix today. No rest for the wicked, huh?
I like the artstyle + its a Metroidvania. I will check out this game, I also saw you made tailbound interesting! Plus, reading the intro the one thing that caught my eyes was "produce a warrior heir" Does that mean what I think it means? (rubbing hands) When I'm done playing I'll make another comment soon for feedback.
Game is fun and animations look awesome, though I do have some lockups on vertical transitions...
ran into the same thing, game freezes when jumping back and forth between a vertical transition.
I'll be looking into this today, though I think I already know why it's happening...
This is a nice surprise, I'll definitely check it out later.
I have a Question though, is Asylust still in development?
I'VE ALWAYS LIKED YOUR ART AND THIS GAME IS RIGHT UP MY ALLY GOOD WORK AND i CAN'T WAIT TO PLAY MORE
well, this is a surprise. good luck with it wurm.