A downloadable game for Windows

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Skantish is a lewd 2D-Sidescrolling adventure.

A descendant of a long-forgotten exiled tribe, Naomi Locke is determined to produce a warrior-heir with the potential to pull her clan out of exile... Or, that's what her heat makes her believe...

This project is actively in-development, public demos are hosted here on itch.io. If you'd like to support progress, receive preview builds, and more, you may want to look into my Patreon. My other work, social media, and community can be found here.

Updated 5 hours ago
StatusIn development
PlatformsWindows
Rating
Rated 4.6 out of 5 stars
(146 total ratings)
AuthorCarpetwurm
GenreAdventure, Platformer
Made withGameMaker, Aseprite, Clip Studio Paint
TagsAdult, Erotic, Female Protagonist, Furry, Hentai, Metroidvania, Pixel Art, Singleplayer, yiff
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
LinksPatreon, Twitter/X, Discord

Download

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Click download now to get access to the following files:

Skantish Demo v0.1.6 184 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 109 · Next page · Last page
(+3)

Very Cute!
Having discord rich presence default to "on" might be a risky decision.

Really cool game, love the feel of classic castelvania games like sotn and aos. the stamina system is a bit interesting, but it might take some time to get the hang of (I do hope you can later get upgrades that either increase how much you have or decrease the cost of actions that use it up)
The art is fantastic, with really nice "spicy" scenes. 
A few complaints I have are the sorta uselessness of some of the weapon types. mainly the large weapons are too slow to be effective against most enemies, and with bows, most enemies will be right in your face by the time you charge it up. And one last thing, the damage dealt by enemies is way too high, the slime enemies are able to put me at half health with a few hits.

All in all, right now id give it a 8.5/10

(+2)(-2)

hey Carpetwurm hope you are doing well bro.

(1 edit)

Mobile too? I hope so 

(+1)

Rely nice game thus far. Love the art style.
Keep it up.

(+1)

liked it could we see more of the bunny guy ?

(+1)

very fun lil demo, cant wait to pay for a future version of the game. ill keep an eye on it until then! <3

感觉棒子作用有点小。。

(2 edits) (-1)

Cute game, enjoyed the demo. Would be cool to see something like this but with a dominant protagonist seeing as the premise seems to lean into her being a strong warrior. Could totally see her dominating the enemies she defeats and basically conquering each tribe around the world, but I'm practically thinking up a whole new game at this point lol. Either way I digress - it's fun. 


But I seem to be missing a game over screen. I didn't die at all until after I beat the demo but everything just gives me the same "Kobold" ending. Did one of the bosses have a special game over screen?

The game over screens are area based so if you die in the areas before the Kobold boss you get one of the game over screens but if you die in the Area after that you get the other one.

Ah thanks!

Will there be a translation later?

(+2)(-3)

This is very fun. The combat isn't very deep, but it's ok. Found all weapon types but the sword comparably weaker, so I didn't use them. I like that the game forced me to engage with blocking by introducing those nasty hook kobolds. Platforming is very satisfying with the running giving you more jump height. The bosses could use more health, they didn't take many hits at all. The default keyboard layout is complete garbage. I found WASD for movement, space for jump, lshift for run, lctrl for attack, q and e for dash and block a better layout that you can use with 1 hand. The sex scenes have very good art, and the animation is good enough

(+3)(-1)

Zarok is insanely hot.

The games are fun and moderately challenging.

Please keep up the good work and don't overdo it.

I'm rooting for you.

(-3)

Game has some really good artistic direction, Has the normal Banger art from Wurm.  Will say this is like SOTN if you had soap for shoes

The randomized equipment Is a fun idea, lets players focus on stats they care for even if I have 0 idea what they do Outside of Regen and LS 
The boss fights are very simple But the porn afterward is very Pog.
If I have to give one major point of improvement,  readjust damage tables,  I am either at 100 HP or  I am 5 HP away from becoming a cock sleeve,

Either way Please add the ability to fuck the rabbit at the start,  Or let him the BBEG   Also Music is good, Nothing id play on loop for 5 hours good, But good.

7/10 GOTY

(+1)(-1)

You can fuck the rabbit at the start, just go back after getting the Captain's Key to free him.

(-1)

Based Dev, Stealth patched the game to make my wishes come true  Mega thanks

Stealth patched? It's been there since day one.

(+1)(-1)

My Compliments to the Chef, Baker, or Whoever Cooked up these Fire Beats this Sound Track is Wicked!

(+1)(-1)

this was fucking amazing!!!can't wait for more

(+2)(-1)

Will this also come out For Steam in the Far Future just like your other titles such as Tailbound?

(-1)

Reletively bug free to a casual playthrough. my only small gripe is chain jumping often results in a sort of boosting effect similar to getting a running start. not big, but it might make speed platforming difficult later, may want to look into that.

(+1)(-1)

The game isn't built around speed platforming. The "boosting" effect you're talking about is likely the small initial jolt of horizontal velocity jumping gives you - if you're already walking/dashing.

(-1)

explaining it is sort of difficult. but it doesn't quite feel that way when every second jump onword feels like running speed boost when you aren't running. but if its intentional then i guess it just means i need to learn some input delay on my side then.
To explain i have the chronic '''bouncing' habit when backtracking empty areas. so naturally i keep missing jumps due to the second jumps having more horizontal momentum than planned for at walking speed. honestly, unless you're trying to do it its not something you can do on accident anyway, so i was wondering if i was doing something weird i shouldn't be able to is all.

(-1)

Carpetwurm is correct. I've noticed it too, and a few side platforms are placed to seemingly take advantage of it. it is a boost due to the way jumping works if you're already moving. It actually kinda makes for a nifty secret IMO, but I do think consistency might be better, plus then a dash could maybe be implemented later for those further jumps perhaps? I can see a lot of potential on this game, so i'll be keeping an eye on it. I love games of this design type as I've been playing them all my life and I would like to leave my compliments at the great visual style and solid foundation this game has.

(+1)(-1)

There already is a dash mechanic

(1 edit) (-1)

Yes, I found that out shortly after posting this ironically. I didn't notice it on my first playthrough, all the long jumps I found other ways to get to via the aforementioned manner ironically. I thought it was odd at first but it makes a lot more sense now. I thought some of those out of reach areas were rewards for discovering that little trick at first!

Still, I really love what you have so far and I'll be keeping a close eye on this game. I think it has the potential to be something pretty special.

(+1)(-1)

Messing around with it, you are right that there's a perceivable boost when you jump immediately upon hitting the ground. It feels like a bug, but I'm not sure if it's the intended horizontal boost /not/ triggering on the first jump, or if it's somehow doubling for subsequent jumps.

(-1)

it could be. i was just wondering if that was supposed to be happening or not. Right now you have to go out of your way to trigger it though.

So i don't really think its THAT problematic yet. keyword Yet.

Remembered this bug existed and finally looked into it, and the problem was that the speed boost was basically stacking with itself on subsequent jumps - but remained consistent after the second jump, due to the jumping state normalizing movespeed to 125%.

(-2)

Took me about 3 hours to "finish" this build, ether im bad or thats just how long the game is lol. Points aside I love this game, the animations and everything is top notch. Ready to see where ya take the game, 10/10 from me.

(+2)(-1)

Love it

(+1)(-6)

ayyooo???? i thought carpetwurm want gonna do games

(+1)(-1)

Are there 5 scenes or just 4? My gallery says 80% after completing the demo

(2 edits) (+1)(-1)

There are 5 scenes, you most probably didn't get the last scene with the guy at the start location, you need to find the key and release him

(+3)(-3)

When I found out that there was a furry Castlevania in which you play as hot wolf chick, I knew that I had to play it. I loved every second of this game and can't wait to see where it goes.

(+2)(-1)

I already have the 2 animations and 2 game over screens where can I get the 3 animation?
(+1)(-2)

To get the 3rd animation, you need to find a key and release the guy in the first location

(+1)(-1)

are there plans for a mobile version?

(+1)(-2)

Good game. Solid platforming and combat, if a little trick on balance in some places. I probably would have been fine with your original intent of the "Dark Souls" runback to the boss, though at the time the enemies didn't respawn so it didn't really have a purpose.

Very impressed by the animations and sex scenes thus far. I love the theme of this subby breed-hungry wolf girl. Looking forward to more!

(-2)

 I finished the 2 bosses and my last save was in the bedroom just before the end of level 2. Will i still be able to transfer my saves in the next versions of the game if the map changes ? Also really cool game, love it.

(-1)

How do you dodge the demo boss's attacks?

(-1)

His dash attack can easily be jumped over, or ducked under if Naomi is on a slightly lower slope. His slash attack can be avoided by backstepping during its windup

(-1)

I honestly forgot backstepping was a feature. Oops!

(+2)(-2)

Skantish have potential, good game tho. But sadly that you decided to not release Asylust (still hope for Asylust comeback)

(2 edits) (+4)

i understand the reason why you decided to stop the Asylust production and instead make Skantish(good game btw), but ngl Asylust would’ve been another one of the GOAT games you make(sorry for sending this here on Skantish itch.io page, i don’t know if there’s a place to send compliments)

PS: sorry if i’ve made any disturbance, i’m just a fan

Another PS: ik there’s a discord, but i don’t want to accidentally make any trouble or disturbance

(+5)(-4)

Really cool game but I miss dick on dick. loved tailbound

glitch( i guess?): I try to change and keyboard input, amd the [ok] buttom is now [???] and  i got no way to turn it back(even if i redownload the game, the [ok] buttom is still [???], cause i guess there's some system save outside the game?)

(-1)

Open data.ini (found in AppData/roaming/Skantish) and delete the section labelled Configuration. (Just find where it says 'Configuration=', then delete that and everything following it up until 'SaveGame='. It will all be on a single line in Notepad.)

(+1)(-2)

My only critique is to add checkpoints before any bosses. The first boss is really annoying to lose against since I have to walk all the way back each time I lost which means it's just a waste of time.

(-2)

Is no one else finding this game really really hard? haha I'm struggling to even get past the first area 😅

I feel like I'm doing something wrong.  Like, I try to fight but end up really weak really quickly, so I try to interspace my hits by dodging but then I just get stunlocked because I ran out of energy. Help??

(-1)

Just manage your stance meter, and equip the most powerful equipment available to you. If you aren't going out of your way to explore and find chests, you're only hurting yourself.

(-1)

true well try to find a better weapon that what you alreafy have and equip a armor with regen is gonna help a lot 


but if your gonaa take a recomendation i prefer the sword style the log i think is wayy to slow and even being the strongest weapon is also the one that leaves you most exposed  as the bow is better in the forest area because is hard to get a clean shot with it is at least if we had a way to aim with the bow

(+1)(-2)

I really really LOVE! this game I wish there is more of these. the game had alot of potential and well made mechanic 
the artstyle gave off is really similar to Lustyrinth 
overrall 10/10 not because of sexual scene but the gameplay itself

(-4)

are there any sexual scenes yet in the game im curious

(-4)

yes, 3 animations and 2 lose screens

(-1)

对不起,存档文件在哪里

(-1)

C:/Users/<Your Username>/AppData/Roaming/Skantish/data.ini

(2 edits) (-2)

Nice Game, complete it (Demo). Got once an error. Had full Items Inventar. Open 2 Treasure chest at once (top right side with the water), can't carry anymore. so both items lay on the ground near me. I stand in the middle. So dropped 1 Item. Then I collected both items at the same time. And an error appeared, sorry not sure what it say I closed it so fast, complete game crashed of that too. Next time the game load an old save file which miss some progress.

But seems that the game crash with an error, when you collect more items then you can carry. And only possible, when you stand between 2 items with full Inventary and drop one. Also you will lost a bit progress, because game can't load next time with all Items you collected before.


PS: Joypad Controll would be great. Was hard with Keyboard.

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