Asylust - Teaser Gameplay
Thirstchasm » Devlog
Full gameplay video on Twitter
Here's another preview of my new yiff game that's in the works. A free demo of it should be finished sometime this year!
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Thirstchasm
(18+) NSFW furry roguelike, featuring M/M content.
More posts
- --TEASER--Nov 23, 2023
- Tailbound - Now FinishedApr 11, 2022
- Tailbound Closed Beta - Now AvailableAug 29, 2021
- Thirstchasm 2/Tailbound - AnnouncementAug 08, 2021
- Thirstchasm: the FinaleDec 10, 2019
Comments
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someone has already said that but i feel like the combat being "less lethal" could work
maybe make it be at least an option for you to do less lethal attacks that can end the battle in a non-lethal way , with the game being considerably harder if you do try to not kill but with it being possible , i know that it's technically "life or death" (even tho i feel like it's not , if we lose we become a slave here , if we win he dies (well , i assume so anyways as he gets fatally wounded and dissapears with a red effect) . that doesn't seem like a fair trade to me) but still , at least an option or something would be nice
like , maybe make it be an option only if you have completed the game at least once (so it is basically a hardmode ig)
i feel like there should be at least something , but that's just my personal opinion
i cannot wait to see this game , i'm such a huge fan , also i hope the male/male animations get finished first
Excited to see how it turns out!
Looks fantastic, really like the animation during combat and gotta love dangly bits. Kinda wish the combat was less... lethal seeming, especially with sexier enemies like that. He just needs a bit of a blow job. Also, I wish it didn't seem to just have losing sex, having to lose in a game for the "reward" is annoying. Damn fine art though.
1. It's an adult game, for adults. Sorry that the life-or-death combat is presented as being just that... Especially in a survival horror RPG.
2. You are going to lose anyway. That's why the game's so forgiving, and allows you to retry the fights with your original condition and items going into it. Even if you don't, the scenes unlock automatically just for encountering the enemy.
It's almost like I designed the entire game around this premise or something.
I agree with the above. Losing to see scenes doesn't feel good. I'd rather submit to the enemy then win the fight after. If you can retry the fights after losing then it's not so bad as a full level reset but still a weird gameplay loop to lose then retry and win in every battle.
The scenes unlocking after doesn't add to the immersion of the game though. If I wanted to just watch the gallery I would just watch a video of the gallery online instead of playing.
Looks cool though! Hope development goes well!
Just wait and play it for yourself, dude.
its such a hot design! I love that deep rimming, it inspires very lewd thoughts in me!